Microsoft GameInput is a software component of the Microsoft DirectX software development kit (SDK) that provides a unified interface for handling input from various gaming devices such as keyboards, mice, gamepads, joysticks, and steering wheels. This interface is designed to simplify the process of handling input from multiple devices by providing a consistent, device-independent API that developers can use to access input data.
The Microsoft GameInput API includes support for features like force feedback, axis mapping, and button remapping, which can be used to create more immersive and customizable gaming experiences. It also supports multiple input devices connected to a single computer, allowing for local multiplayer modes.
The GameInput API is included with the DirectX SDK and can be used in conjunction with other DirectX components to create Windows-based games. It is compatible with a wide range of programming languages, including C++, C#, and Visual Basic.
Overall, Microsoft GameInput provides a powerful and flexible way for game developers to handle input from multiple devices and create engaging gaming experiences for players.
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